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Post by matthew on Apr 26, 2009 11:52:51 GMT
The following bug was originally posted on the 23rd Dec 08, a few days before v2.5.8 was released. The bug appears to have been fixed, if you try this code now... dim var#(2) = vec3(0.0.5, 0.4, 0.0) You'll get the following error... Expected ',' As for the problem printing more than one decimal place, if you've downloaded the Basic4GL source code you should take a look through the Compiler folder for the compParse.cpp file. Basic4GL does check for the existence of a decimal point but tom doesn't appear to have added any error checking functionality for detecting multiple decimal points, so Basic4GL will actually print any numerical garbage, such as this... print .9+-.0*.0/.5.-5.9.9.9.9.-.-.9
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